module antlr.v4.runtime.atn.PlusBlockStartState; import antlr.v4.runtime.atn.BlockStartState; import antlr.v4.runtime.atn.PlusLoopbackState; import antlr.v4.runtime.atn.StateNames; // Class PlusBlockStartState /** * @uml * Start of {@code (A|B|...)+} loop. Technically a decision state, but * we don't use for code generation; somebody might need it, so I'm defining * it for completeness. In reality, the {@link PlusLoopbackState} node is the * real decision-making note for {@code A+}. */ class PlusBlockStartState : BlockStartState { public PlusLoopbackState loopBackState; /** * @uml * @override */ public override int getStateType() { return StateNames.PLUS_BLOCK_START; } }