1 /* 2 * [The "BSD license"] 3 * Copyright (c) 2016 Terence Parr 4 * Copyright (c) 2016 Sam Harwell 5 * All rights reserved. 6 * 7 * Redistribution and use in source and binary forms, with or without 8 * modification, are permitted provided that the following conditions 9 * are met: 10 * 11 * 1. Redistributions of source code must retain the above copyright 12 * notice, this list of conditions and the following disclaimer. 13 * 2. Redistributions in binary form must reproduce the above copyright 14 * notice, this list of conditions and the following disclaimer in the 15 * documentation and/or other materials provided with the distribution. 16 * 3. The name of the author may not be used to endorse or promote products 17 * derived from this software without specific prior written permission. 18 * 19 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 21 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 22 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, 23 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT 24 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 module antlr.v4.runtime.atn.RuleTransition; 32 33 import antlr.v4.runtime.atn.Transition; 34 import antlr.v4.runtime.atn.TransitionStates; 35 import antlr.v4.runtime.atn.RuleStartState; 36 import antlr.v4.runtime.atn.ATNState; 37 38 // Class RuleTransition 39 /** 40 * TODO add class description 41 */ 42 class RuleTransition : Transition 43 { 44 45 public int ruleIndex; 46 47 public int precedence; 48 49 public ATNState followState; 50 51 public bool tailCall; 52 53 public bool optimizedTailCall; 54 55 public this(RuleStartState ruleStart, int ruleIndex, int precedence, ATNState followState) 56 { 57 super(ruleStart); 58 this.ruleIndex = ruleIndex; 59 this.precedence = precedence; 60 this.followState = followState; 61 } 62 63 /** 64 * @uml 65 * @override 66 */ 67 public override int getSerializationType() 68 { 69 return TransitionStates.RULE; 70 } 71 72 /** 73 * @uml 74 * @override 75 */ 76 public override bool isEpsilon() 77 { 78 return true; 79 } 80 81 /** 82 * @uml 83 * @override 84 */ 85 public override bool matches(int symbol, int minVocabSymbol, int maxVocabSymbol) 86 { 87 return false; 88 } 89 90 }